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RenderMan for Maya brings RenderMan's speed, power, and stability directly to Maya users, without the added cost and complexities of our premium, high-end products, RenderMan Pro Server and the RenderMan Studio. If you've been looking for an affordable, easy way to get RenderMan, your wait is over.
GET STARTED RIGHT AWAY
RenderMan for Maya takes all your Maya scene data — Maya Materials, lights, geometry, Maya Fur, particles, Maya Hair, et cetera — and renders them with Pixar's RenderMan. Simply select “RenderMan” from the Render Using menu and your image will appear in the Maya Render View window. Get the same production-quality motion blur and displacements, ambient occlusion, 3D caching and baking, not to mention the legendary power, speed, and stability of Pixar's RenderMan, right there in the Maya UI.
SPECIAL RENDERMAN FEATURES
Maya users can enjoy the same global illumination and subsurface scattering effects, deep shadows, and super-efficient subdivision schemes available in RenderMan Pro Server. Ray-tracing effects, such as global illumination, and other effects, like motion blur, are set up via the Render Globals. Other RenderMan features, like Deep Shadows or subsurface scattering, are attached directly to Maya nodes.
RenderMan for Maya was designed with ease-of-use and affordability in mind, without sacrificing the most important features of RenderMan: speed, stability, and quality. Those who require the versatility of RIB in and out, the robust,
highly programmable shading tools in Slim, or the dynamic capabilities of plug-in procedurals are encouraged to use our
premium, high-end products: RenderMan Studio and RenderMan Pro Server.
LATEST FEATURES
RenderMan® for Maya® 3.0 is the latest version of Pixar's advanced rendering plug-in for Maya, featuring Pixar's award-winning RenderMan renderer. Highlights in version 3.0 include a series of significant performance enhancements, which should be immediately apparent on many scenes. Here are some of the new features:
RENDERER ENHANCEMENTS
1. Enhanced Threading - Significant gains when using multiple processors
2. Accelerated Ray Tracing - Substantial performance optimizations
3. Faster Depth of Field - For scenes with fast objects and heavy blur
4. Faster Subsurface Scattering - With a new threaded version of PTFilter
5. Faster AOVs - Significant improvements for secondary outputs
6. More Efficient Polygons - Complex meshes have big performance gains
7. Optimized Long Curves - Long hair is now easier to render
8. Organized Point Clouds - Better performance through improved memory efficiency
9. Ray Traced Procedural Unload - Trace procedural geometry with greater memory efficiency
10. And much more ...
PLUG-IN FEATURES
1. New Workspace Editor - Improved asset management
2. Enhanced Extendibility - More flexible for production pipelines
3. RSL for Maya Materials - Now may be easily customized