Quarter Mile Math: Level 1 motivates students to do an incredible amount of math in a short period of time on a very focused topic. This title includes an incredibly thorough compilation of 174 topics! The four operations plus 13 other topic areas (alphabet, counting, place value). Includes estimation topics. 22,000 problems! Includes two copies of the CD.
How the Programs Work
Format. Problems appear one at a time. Your goal is to answer them as fast as you can. Each time you enter the answer correctly, your dragster or horse will go faster. You race against your five previous best races which are replayed on screen-six lanes with six dragsters or six riderless horses in all. The sooner you reach the finish line, the better your score will be. (You can switch between riderless horses and dragsters between races.)
Scores
Your score is your elapsed time" for the race. It's based on how quickly you answer the problems AND how many you answer. The more you race, the faster you'll be able to answer the problems. We've found that players can ALWAYS improve! And as you do, your elapsed time will become shorter. (Races last between thirty seconds and 2 1/2 minutes depending on the difficulty of the topic.)
Comparing and saving scores.
The program displays your "top five average" elapsed time. You can compare your current "top five average" with your previous top five averages from previous racing sessions (and print that list out). If you wish, you can compare yourself with others playing in that topic. (That's why this program is tailor-made for tournaments!) There are additional saving options and many more features.
The programs meet the needs of the broadest range of students. And that, in turn, meets the needs of teachers and districts alike. The Quarter Mile Math topics correlate to the math standards of all 50 states.